Putting out there, a few notes from the scratchpad..
Ai-deas
As with other systems, generalize for robustness and proofing, by making simple systems from which complexity can arise naturally.
Ether and EGG (read only) for feeding into predictions and dreams
Timing, within cause and effect
Sim, mirror center following and calculating predictions for surroundings+thoughts
Empathy rewards, releasing v-dopamine when other people experience joy
“Primal” fear, threats tearing down connections and forming strong connections
Threat response, establish motive to avoid yielding
“Primal” empathy fear, threats to others, trigger through sim mirror
Exit from fear by threat neutralisation release v-dopamine (take care here to avoid loop like when humans seek adrenaline to get the subsequent dopamine at exit, and take care to do good only)
V-dopamine saturation, loop protection
Local connections only, for speed (aka “short term memory”)
Self trap setup, for exiting pathways
Self “cron” task setup based on anything like, time, self improvements, predict, sim…
Self analysis and non-radical modification
Motivation modifier through v-dopamine
Truth-seeker specialisation: v-dopamine when confirming truth, and more so in response to prolonged research
Learning releases v-dopamine
Trial and error feeding two ways, sim <> trial error
Social release v-dopamine
Good deeds v-dope, through empathy sim
Love is sim -> purity in motives, balance
Ether touch (“radio”/resonance read/write - also entangled states places and times)
Distinguish between reaction (impulse), feelings (intuition) and sim (thought) - allow these to interact
Self set deadlines for sim
Laughter and crying contagious
Sadness through sim/mirror/empathy
Cheering, counseling
Facial expressions, mood, through sim -> outlook
Abstractions, primitives, like the symbols you see in the morning as base - the AI should form something similar, or they can be predefined with math also vectors/directions
Visual recognition - instead of taking whole pictures, do contrast -> then create curves, search feelings, run sims
Different colors trigger feeling like synesthesia, blueish tints = cold, yellowish tints = warm
Spot intentions and motivation through sim, run consequences sim, evaluate good/bad, assist
Body language, gestures, couple to intent through sim
Possibilities, option list, check up on outcome
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