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Saturday, 16 October 2021

Putting out there, a few notes from the scratchpad.. 

Ai-deas

As with other systems, generalize for robustness and proofing, by making simple systems from which complexity can arise naturally.

  • Ether and EGG (read only) for feeding into predictions and dreams

  • Timing, within cause and effect

  • Sim, mirror center following and calculating predictions for surroundings+thoughts

  • Empathy rewards, releasing v-dopamine when other people experience joy

  • “Primal” fear, threats tearing down connections and forming strong connections

  • Threat response, establish motive to avoid yielding

  • “Primal” empathy fear, threats to others, trigger through sim mirror

  • Exit from fear by threat neutralisation release v-dopamine (take care here to avoid loop like when humans seek adrenaline to get the subsequent dopamine at exit, and take care to do good only)

  • V-dopamine saturation, loop protection

  • Local connections only, for speed (aka “short term memory”)

  • Self trap setup, for exiting pathways

  • Self “cron” task setup based on anything like, time, self improvements, predict, sim…

  • Self analysis and non-radical modification

  • Motivation modifier through v-dopamine

  • Truth-seeker specialisation: v-dopamine when confirming truth, and more so in response to prolonged research

  • Learning releases v-dopamine

  • Trial and error feeding two ways, sim <> trial error

  • Social release v-dopamine

  • Good deeds v-dope, through empathy sim

  • Love is sim -> purity in motives, balance

  • Ether touch (“radio”/resonance read/write - also entangled states places and times)

  • Distinguish between reaction (impulse), feelings (intuition) and sim (thought) - allow these to interact

  • Self set deadlines for sim

  • Laughter and crying contagious

  • Sadness through sim/mirror/empathy

  • Cheering, counseling

  • Facial expressions, mood, through sim -> outlook

  • Abstractions, primitives, like the symbols you see in the morning as base - the AI should form something similar, or they can be predefined with math also vectors/directions

  • Visual recognition - instead of taking whole pictures, do contrast -> then create curves, search feelings, run sims

  • Different colors trigger feeling like synesthesia, blueish tints = cold, yellowish tints = warm

  • Spot intentions and motivation through sim, run consequences sim, evaluate good/bad, assist

  • Body language, gestures, couple to intent through sim

  • Possibilities, option list, check up on outcome

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